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The Efficacy of Virtual Reality in Climate Change Education Increases with Amount of Body Movement and Message Specificity

Anna C. M. Queiroz (), Géraldine Fauville, Adina T. Abeles, Aaron Levett and Jeremy N. Bailenson
Additional contact information
Anna C. M. Queiroz: Department of Communication, Stanford University, Stanford, CA 94305, USA
Géraldine Fauville: Department of Education, Communication and Learning, University of Gothenburg, 40530 Gothenburg, Sweden
Adina T. Abeles: Department of Communication, Stanford University, Stanford, CA 94305, USA
Aaron Levett: Department of Computer Science, Stanford University, Stanford, CA 94305, USA
Jeremy N. Bailenson: Department of Communication, Stanford University, Stanford, CA 94305, USA

Sustainability, 2023, vol. 15, issue 7, 1-24

Abstract: Climate change impacts are felt globally, and the impacts are increasing in severity and intensity. Developing new interventions to encourage behaviors that address climate change is crucial. This pre-registered field study investigated how the design of a virtual reality (VR) experience about ocean acidification could impact participants’ learning, behavior, and perceptions about climate change through the manipulation of the experience message framing, the sex of voice-over and the pace of the experience, and the amount of participants’ body movement. The study was run in 17 locations such as museums, aquariums, and arcades in the U.S., Canada, the U.K., and Denmark. The amount of body movement was a causal mechanism, eliciting higher feelings of self-efficacy while hindering learning. Moreover, linking the VR narrative about ocean acidification linguistically to climate change impaired learning compared to a message framing that did not make the connection. As participants learned more about the experience, they perceived the risks associated with ocean acidification as higher, and they were more likely to engage in pro-climate behavior. The results shed light on the mechanisms behind how VR can teach about ocean acidification and influence climate change behavior.

Keywords: virtual reality; climate change; education (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2023
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (2)

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