Managing Creative Teams in Small Ambidextrous Organizations: The Case of Videogames
Guy Parmentier () and
Thierry Picq ()
Additional contact information
Guy Parmentier: CERAG - Centre d'études et de recherches appliquées à la gestion - UGA [2016-2019] - Université Grenoble Alpes [2016-2019]
Thierry Picq: Euristik - Equipe de Recherche en management stratégique - UJML - Université Jean Moulin - Lyon 3 - Université de Lyon - MAGELLAN - Laboratoire de Recherche Magellan - UJML - Université Jean Moulin - Lyon 3 - Université de Lyon - Institut d'Administration des Entreprises (IAE) - Lyon
Post-Print from HAL
Abstract:
Ambidexterity, the simultaneous management of exploration and exploitation activities, is difficult to apply in small and medium-sized organizations (SMEs) in the creative industries, because these companies need to constantly innovate to keep up with technological developments and support the creativity of their teams while at the same time continuing to rationalize production. Contextual ambidexterity, which is most suited to SMEs in this sector, relies on the management of social context and performance as well as a creative climate that is conducive to innovation. To identify the management practices of these ambidextrous companies, the authors study videogame development studios. These feature both contextual and temporal ambidexterity with specific creative team management practices, such as the combination of a wide variety of skills, development of numerous interactions between collaborators, affirmation of a creative culture, proximity leadership, empowerment, steering through objectives, strong capitalization, and knowledge sharing by and involvement of the entire staff in the design process. These practices lead to a social and creative climate that is good for creativity and also supports performance management. The small company that is subject to considerable constraints and that cannot separate the two activities becomes ambidextrous as a result of active creativity management within its development teams.
Keywords: Creativity; ambidexterity; creative team; creative industries (search for similar items in EconPapers)
Date: 2016
References: Add references at CitEc
Citations: View citations in EconPapers (3)
Published in International Journal of Arts Management, 2016, 19 (1), pp.19-30
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-02014185
Access Statistics for this paper
More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().