Serious Game and Gamification dedicated to children
Serious Game et Gamification dédiés aux enfants
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
Conference to introduce the concepts of Serious Game, Serious Gaming and Serious Play. After presenting the history of the Serious Game on videogame media, the idea is to focus on Serious Games aimed at children, before presenting figures on the international Serious Game market.
Keywords: Children; Market; Serious Game; Definition; Serious Gaming; Serious Play; Industry; Marché; Industrie; Définition; Chiffres; Enfants (search for similar items in EconPapers)
Date: 2012-07-03
Note: View the original document on HAL open archive server: https://hal.science/hal-04855294v1
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Published in Seminaire, Nova Child, Jul 2012, Cholet, France
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04855294
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