Serious Game and Gamification: concepts and definitions
Serious Game et Gamification: concepts et définitions
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
Conference to present the concepts of Serious Game, Serious Gaming, Gamification and Serious Play. Then, to present concrete examples and innovations in the field. Finally, figures on the international Serious Game market are presented segment by segment.
Keywords: Serious Game; Gamification; Serious Play; Markets; Innovation; Definition; Serious Gaming; Marchés; Chiffres; Définition (search for similar items in EconPapers)
Date: 2013-06-11
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Published in Séminaire, CTIP, Jun 2013, Paris, France
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04856686
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