Play, work, sleep: free mobile games, between digital labor and overlooked cultural practices?
Jeu vidéo, boulot, dodo: les jeux mobiles gratuits, entre digital labor et pratiques culturelles occultées ?
Malo Artur ()
Additional contact information
Malo Artur: DRM MOST - DRM - Dauphine Recherches en Management - Université Paris Dauphine-PSL - PSL - Université Paris Sciences et Lettres - CNRS - Centre National de la Recherche Scientifique
Post-Print from HAL
Abstract:
This research examines the practice of "hypercasual" mobile gaming through the lens of "digital labor." Despite its dominance, this market segment remains under-documented by traditional game studies. Drawing on a mixed-methods approach that combines a qualitative and lexicometric analysis of 6,146 player reviews with a ludic autoethnography, the study analyzes the tension between the potential for alienation through play and the reality of its everyday reception. The findings highlight that, despite pervasive advertising and repetitive mechanics, players utilize these applications as tools for affect management.
Keywords: Work; Playbour; Mobile gaming; Hypercasual; Digital labor; Travail; Jeu mobile (search for similar items in EconPapers)
Date: 2026-06-11
References: Add references at CitEc
Citations:
Published in Management Simulator 26, Université Paris Dauphine – PSL, Jun 2026, Paris, France
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-05660946
Access Statistics for this paper
More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().