西崎光第1回インタビュー前半: ゲームショップの業務内容、ビジネスモデル, Hikaru Nishizaki, Oral History (1st, 1): Working at Game Shop and Game Shop Business Model
一史 福田,
Kazufumi Fukuda,
めぐみ 木村,
Megumi Kimura,
盛之 鴫原,
Morihiro Shigihara,
彩子 松井 and
Ayako Matsui
No 18-42, IIR Working Paper from Institute of Innovation Research, Hitotsubashi University
Pages: 28 pages
Date: 2018-09
Note: ゲーム産業生成におけるイノベーションの分野横断的なオーラル・ヒストリー事業
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Persistent link: https://EconPapers.repec.org/RePEc:hit:iirwps:18-42
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