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Architectural framework for multiplayer cooperative cloud gaming to optimise quality of service

Nimmagadda Srilakshmi and Naresh Kannan

International Journal of Networking and Virtual Organisations, 2024, vol. 30, issue 2, 174-205

Abstract: The gaming industry is getting more attraction from cloud services providing gaming applications for cooperative multiplayer gaming. Real-time services like cloud gaming are possible by performing necessary process-intensive tasks within the cloud. In this paper, an architectural model for supporting cooperative gaming towards multiplayer is proposed to improve the quality of service in terms of bandwidth and latency compared to existing architectural models. According to this study, the time it takes to change a video has grown by 95% compared to how well ad hoc mobile cloudlets and the cloud do at sharing videos. Although P-frames, I-frames, and B-frames account for 23%, 78%, and 94% of the resource consumption, density in intra-stream P-frames is also considered. Similarly, resource and CPU use based on skewness are effective compared to mobile devices' 95% faster video sharing and 77% shorter link delays.

Keywords: cloud gaming; quality of service; cooperative multiplayer gaming; social networking. (search for similar items in EconPapers)
Date: 2024
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