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l33tsp33k: How Gamers Speak with Impenetrable Efficiency

R. Kelly Aune, Matthew Sharritt and Daniel D. Suthers
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R. Kelly Aune: University of Hawaii at Manoa, Honolulu, HI, USA
Matthew Sharritt: Situated Research, LLC, Naperville, IL, USA
Daniel D. Suthers: University of Hawaii at Manoa, Honolulu, HI, USA

International Journal of Digital Literacy and Digital Competence (IJDLDC), 2014, vol. 5, issue 1, 45-65

Abstract: A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student ‘gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and those guiding classroom interactions.

Date: 2014
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International Journal of Digital Literacy and Digital Competence (IJDLDC) is currently edited by Tonia De Giuseppe

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