Developing Decision-Making Skill: Experiential Learning in Computer Games
Kurt A. April,
Katja M. J. Goebel,
Eddie Blass and
Jonathan Foster-Pedley
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Kurt A. April: Graduate School of Business, University of Cape Town, Breakwater Campus: Greenpoint, Cape Town, South Africa
Katja M. J. Goebel: Graduate School of Business, University of Cape Town, Breakwater Campus: Greenpoint, Cape Town, South Africa
Eddie Blass: Business School, Swinburne University of Technology, Hawthorne, VIC, Australia
Jonathan Foster-Pedley: Henley Business School, Johannesburg, South Africa
International Journal of Information Systems and Social Change (IJISSC), 2012, vol. 3, issue 4, 1-17
Abstract:
This paper explores the value that computer and video games bring to learning and leadership and explores how games work as learning environments and the impact they have on personal development. The study looks at decisiveness, decision-making ability and styles, and on how this leadership-related skill is learnt through different paradigms. The paper compares the learning from a lecture to the learning from a designed computer game, both of which have the same content through the use of a spot test, taken immediately after the lecture and the game, and seven day retest scores. It also presents data collected and evaluated on decision-making from three distinct groups: executives (including entrepreneurs), gamers and non-gamers.
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jissc0:v:3:y:2012:i:4:p:1-17
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