EconPapers    
Economics at your fingertips  
 

Video game industry as the new frontier of digital Made in Italy?

Davide Mancini

Economia della Cultura, 2023, issue 3-4, 543-548

Abstract: The video game world industry has grown 120 percent since 2013, a rate 1.7 times that of the global economy. It is one of the most important cultural industries in the world, generating more revenue than music and film combined. In a general picture of consolidation, the video game industry is also on the rise in Italy. Consumption is stable even after the COVID boom, but it is mainly the local industry that is on the rise. Thanks to some international successes and the introduction of tax credit, the video game industry is bidding to be the new frontier of Made in Italy.

Keywords: video game; cultural industry; world; Italy; local industry; factors of success (search for similar items in EconPapers)
Date: 2023
References: Add references at CitEc
Citations:

Downloads: (external link)
https://www.rivisteweb.it/download/article/10.1446/113250 (application/pdf)
https://www.rivisteweb.it/doi/10.1446/113250 (text/html)
Access to full text is restricted to subscribers

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:mul:jkrece:doi:10.1446/113250:y:2023:i:3-4:p:543-548

Access Statistics for this article

Economia della Cultura is currently edited by Paolo Leon

More articles in Economia della Cultura from Società editrice il Mulino
Bibliographic data for series maintained by ().

 
Page updated 2025-03-19
Handle: RePEc:mul:jkrece:doi:10.1446/113250:y:2023:i:3-4:p:543-548