APPLICATION OF COMMON KNOWLEDGE AND BELIEF OPERATORS IN CASE OF DISRUPTIVE TECHNOLOGIES
Aurimas Gircys
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Aurimas Gircys: Faculty of Politics and Management University of Mykolas Romeris, Lithuania
Perspectives of Innovation in Economics and Business (PIEB), 2010, vol. 6, issue 3, 61-63
Abstract:
Paper is a case study of console market, where the console makers are identified as group G which shares a distributed knowledge of current consumer expectations. According to the basic logic, it is reasonable to expect that if it is commonly known that a choice A is better than a choice B, any agent i will prefer the choice instead of the inferior one. In case some console makers chose a completely different outcome which is rather based on belief instead of common knowledge.
Keywords: Disruptive thinking; disruptive technology; innovations; belief; belief operator; common knowledge; common knowledge operator; consoles; Nintendo; distributed environment. (search for similar items in EconPapers)
JEL-codes: D81 D83 (search for similar items in EconPapers)
Date: 2010
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