Extrapolating Weak Selection in Evolutionary Games
Bin Wu,
Julián García,
Christoph Hauert and
Arne Traulsen
PLOS Computational Biology, 2013, vol. 9, issue 12, 1-7
Abstract:
In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By “qualitatively valid” we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies . In particular, rank changes are almost certain for , which jeopardizes the predictive power of results derived for weak selection.Author Summary: In evolutionary game dynamics in finite populations, selection intensity plays a key role in determining the impact of the game on reproductive success. Weak selection is often employed to obtain analytical results in evolutionary game theory. We investigate the validity of weak selection predictions for stronger intensities of selection. We prove that in general qualitative results obtained under weak selection fail to extend even to moderate selection strengths for games with either more than two strategies or more than two players. In particular, we find that even in pairwise interactions qualitative changes with changing selection intensity arise almost certainly in the case of a large number of strategies.
Date: 2013
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (10)
Downloads: (external link)
https://journals.plos.org/ploscompbiol/article?id=10.1371/journal.pcbi.1003381 (text/html)
https://journals.plos.org/ploscompbiol/article/fil ... 03381&type=printable (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:plo:pcbi00:1003381
DOI: 10.1371/journal.pcbi.1003381
Access Statistics for this article
More articles in PLOS Computational Biology from Public Library of Science
Bibliographic data for series maintained by ploscompbiol ().