Game-based Learning of Fundamentals of Islam
Anis Amilah Shari,
Mohamad Hafiz Khairuddin,
Iman Zakry Tarmezdi and
Mohd Rahmat Mohd Noordin
Information Management and Business Review, 2024, vol. 16, issue 4, 61-71
Abstract:
Back in the old days, our method of learning Islamic Education was always the traditional way which included pen and paper and two-way communication between a teacher and the student. In this digital era, a new method of learning has been implemented which uses electronic devices. Learning Islamic Education often creates boredom among young students, and this will affect their concentration and understanding. To cater to this problem, a game-based learning method needs to be implemented in classrooms. The scope of the project is for young learners of Islamic Education in primary school. This study aims to research the effectiveness of game-based learning methods by using video games. The development of the game is based on the Game Development Life Cycle (GDLC) methodology. GBL Model is the model that was used to ensure it fits for education purposes. Results show that most players understand the learning content and suggest there is room for improvement.
Date: 2024
References: View complete reference list from CitEc
Citations:
Downloads: (external link)
https://ojs.amhinternational.com/index.php/imbr/article/view/4279/2824 (application/pdf)
https://ojs.amhinternational.com/index.php/imbr/article/view/4279 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:rnd:arimbr:v:16:y:2024:i:4:p:61-71
DOI: 10.22610/imbr.v16i4(S)I.4279
Access Statistics for this article
More articles in Information Management and Business Review from AMH International
Bibliographic data for series maintained by Muhammad Tayyab ().