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GAMIZATION OF HUMAN EXISTENCE OR ABSOLUTE POWER OF GAME PRAXIS

ИГРОИЗАЦИЯ БЫТИЯ ЧЕЛОВЕКА, ИЛИ ВСЕВЛАСТИЕ ИГРОВОГО ПРАКСИСА

Novikova, Oksana (Новикова, Оксана) ()
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Novikova, Oksana (Новикова, Оксана): Ural State Forest Engineering University

Sotsium i vlast / Society and power, 2019, 18-26

Abstract: Introduction. The relevance of the research topic is determined by the fact that today the concept of the game is totally used in all forms and spheres of human activity. The current state of culture demonstrates penetration of game practices or their elements into all spheres of human activity. Therefore, today there is a necessity to analyze the concept of “game praxis” as a mode of human perception of the world, inherent in life processes, deconstructing not only the consciousness of a contemporary, but also reality itself, generating in it features and properties that were not inherent in it before and, consequently, were not within researchers’ view. The aim of the article is to analyze the anthropological phenomenon of game praxis absolute power as a mode of human existence in the culture of postmodernism. In accordance with the aim, the following tasks were set: to reveal the specifics and place of the game in the everyday life of a modern person; to reveal the features and place of the game in everyday life of today’s man; analyze the mechanisms of the game praxis absolute power, identifying its anthropological, social and cultural meanings on the basis of phenomenological, anthropological and culturological approaches. Scientific novelty of the study. The author gives definitions of the game practice, game praxis concepts. Characteristics of the game as a mode of a person’s worldview in everyday life, motivated by the need for competing to achieve success and victory over others, are revealed. Results. Analyzing modern researchers’ works, the author gives a description of human being gamization in modern society, under which we understand the process of constructing our own reality through simulations and simulacra, interpreted in the process of game communication, both with ourselves and with the world around us. Gamization becomes a universal act of communication, in which a person seeks out of himself, constantly connecting and comparing himself and the Other, independently drawing the limits of what is permissible, permitted by him and the Other.

Keywords: game praxis; gamization of human existence; hedonization of a person’s life world; existential fusion of game space and power; mythologization of a human player image (search for similar items in EconPapers)
Date: 2019
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