RETRACTED ARTICLE: Balancing Creative Expression and Societal Well-being: A Comprehensive Regulatory Framework for the Chinese Video Game Industry
Zhaoxia Deng () and
Zhijie Chen ()
Additional contact information
Zhaoxia Deng: Guangdong University of Foreign Studies
Zhijie Chen: Jinan University
Journal of the Knowledge Economy, 2024, vol. 15, issue 3, No 18, 10384-10411
Abstract:
Abstract This paper explores the historical context surrounding administrative regulation concerning copyrighted works and illuminates its particular challenges within the realm of video games in China. This study introduces a pioneering and tailored administrative framework designed explicitly for the Chinese video game industry by conducting a comparative analysis of regulatory practices on an international scale. This innovative approach effectively strikes a harmonious balance between fostering creativity and upholding social responsibility, ushering in a new era of measures to cultivate a robust and accountable gaming ecosystem. Through the integration of cutting-edge content rating systems, alongside the implementation of resilient anti-addiction measures, our framework is poised to empower the video game sector. Notably, the proposed framework transcends the traditional boundaries of regulatory efforts, encompassing a range of novel strategies that collectively contribute to its holistic efficacy. These strategies include real-time player engagement monitoring, dynamic adjustment of gameplay mechanics, and an adaptable player reward system, all of which synergistically function to enhance the gaming experience while ensuring player well-being and societal interests are safeguarded. The paper’s core aspiration is to transcend convention and embark on a transformative journey, ultimately envisioning a gaming landscape enriched with unfettered creativity, robust player protection, and responsible industry growth within China. By charting this progressive course, the study envisions a future wherein the video game industry thrives not at the expense of social well-being but in tandem with it, setting a precedent for a globally admired model of conscientious interactive entertainment.
Keywords: Administrative regulation; Video games; China; Creativity; Social responsibility (search for similar items in EconPapers)
Date: 2024
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
http://link.springer.com/10.1007/s13132-023-01491-7 Abstract (text/html)
Access to the full text of the articles in this series is restricted.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:jknowl:v:15:y:2024:i:3:d:10.1007_s13132-023-01491-7
Ordering information: This journal article can be ordered from
http://www.springer.com/economics/journal/13132
DOI: 10.1007/s13132-023-01491-7
Access Statistics for this article
Journal of the Knowledge Economy is currently edited by Elias G. Carayannis
More articles in Journal of the Knowledge Economy from Springer, Portland International Center for Management of Engineering and Technology (PICMET)
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().