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RETRACTED ARTICLE: Balancing Creative Expression and Societal Well-being: A Comprehensive Regulatory Framework for the Chinese Video Game Industry

Zhaoxia Deng () and Zhijie Chen ()
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Zhaoxia Deng: Guangdong University of Foreign Studies
Zhijie Chen: Jinan University

Journal of the Knowledge Economy, 2024, vol. 15, issue 3, No 18, 10384-10411

Abstract: Abstract This paper explores the historical context surrounding administrative regulation concerning copyrighted works and illuminates its particular challenges within the realm of video games in China. This study introduces a pioneering and tailored administrative framework designed explicitly for the Chinese video game industry by conducting a comparative analysis of regulatory practices on an international scale. This innovative approach effectively strikes a harmonious balance between fostering creativity and upholding social responsibility, ushering in a new era of measures to cultivate a robust and accountable gaming ecosystem. Through the integration of cutting-edge content rating systems, alongside the implementation of resilient anti-addiction measures, our framework is poised to empower the video game sector. Notably, the proposed framework transcends the traditional boundaries of regulatory efforts, encompassing a range of novel strategies that collectively contribute to its holistic efficacy. These strategies include real-time player engagement monitoring, dynamic adjustment of gameplay mechanics, and an adaptable player reward system, all of which synergistically function to enhance the gaming experience while ensuring player well-being and societal interests are safeguarded. The paper’s core aspiration is to transcend convention and embark on a transformative journey, ultimately envisioning a gaming landscape enriched with unfettered creativity, robust player protection, and responsible industry growth within China. By charting this progressive course, the study envisions a future wherein the video game industry thrives not at the expense of social well-being but in tandem with it, setting a precedent for a globally admired model of conscientious interactive entertainment.

Keywords: Administrative regulation; Video games; China; Creativity; Social responsibility (search for similar items in EconPapers)
Date: 2024
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DOI: 10.1007/s13132-023-01491-7

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