Emotion, Gaming, and Well-Being: Integrating Neurophysiological Data with Self-Reports
Rosemary Tufon (),
Adriane B. Randolph (),
Maria Valero () and
Valentina Nino ()
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Rosemary Tufon: Kennesaw State University
Adriane B. Randolph: Kennesaw State University
Maria Valero: Kennesaw State University
Valentina Nino: Kennesaw State University
A chapter in Information Systems and Neuroscience, 2025, pp 239-245 from Springer
Abstract:
Abstract Gaming has become a prevalent entertainment and leisure activity worldwide, particularly among young adults. While gaming can provide enjoyment and social interaction, its impact on well-being remains a concern, especially among the next generation of adults. There is evolving interest in understanding the relationship between emotions, gaming, and emotional well-being. Electroencephalography signals recorded in real-time and integrated with self-report measures can provide a more comprehensive understanding of emotional momentary experiences during gaming. This proposal aims to investigate the relationship between emotions, gaming, and well-being by combining self-report measures with neurophysiological data to explore emotional well-being in college students.
Keywords: Emotion; Videogaming; Electroencephalography; Well-being (search for similar items in EconPapers)
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:spr:lnichp:978-3-031-71385-9_20
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DOI: 10.1007/978-3-031-71385-9_20
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