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Universal XR Framework Architecture Based on Open-Source XR Tools

Yevhen Bondarenko (), Vladimir Kuts, Simone Pizzagalli, Karle Nutonen, Niall Murray () and Eoin O’Connell ()
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Yevhen Bondarenko: Tallinn University of Technology (TalTech)
Vladimir Kuts: Tallinn University of Technology (TalTech)
Simone Pizzagalli: Tallinn University of Technology (TalTech)
Karle Nutonen: Tallinn University of Technology (TalTech)
Niall Murray: Technological University of Shannon
Eoin O’Connell: University of Limerick

A chapter in XR and Metaverse, 2024, pp 87-98 from Springer

Abstract: Abstract Virtual and Augmented Reality (VR/AR) experiences are being developed by a large global community using diverse game engines and frameworks. Each research laboratory or private company is developing its own solutions, and there is a common tendency to re-implementing basic Extended Reality (XR) tools that have already been developed by other people. The overarching issue is the lack of an open-source framework that would combine a sufficient set of modules to provide common XR functionality without additional development effort. In addition, the modules must have clear semantic distinctions and be easily discoverable for both experienced and novice users. This work aims to propose the architecture of such framework based on the Unity game engine and distributed as open-source software. The envisioned solution can facilitate better collaboration and knowledge exchange between XR researchers and industry professionals by providing a common standard for sharing experiences and toolkits developed in this domain. The description is supplemented by potential use cases of the XR framework in educational and industrial scenarios.

Keywords: Framework; Toolkit; Software Development Kit; XR; VR; AR (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prbchp:978-3-031-50559-1_7

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DOI: 10.1007/978-3-031-50559-1_7

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