EconPapers    
Economics at your fingertips  
 

Game-Based Learning and Lifelong Learning for Tourist Operators

R. Pace () and A. Dipace ()
Additional contact information
R. Pace: University of Foggia
A. Dipace: University of Bari

A chapter in Cultural Tourism in a Digital Era, 2015, pp 185-199 from Springer

Abstract: Abstract Today’s workplace challenges are based on the belief that the group can face current challenges better using collaboration than any individual can by yourself. This belief has prompted social solutions, such as communities of practice or knowledge and social peer-learning. Learning by playing a game is a very old method that is still applied in various contexts. Mainly in social-learning activities, the learner’s motivation is crucial to program success. Games are fun and immersive by nature. By using games in lifelong learning contexts, it is possible to deliver continuous high attention and engagement for substantial learning.

Keywords: Social media; Emerging technologies and e-tourism (search for similar items in EconPapers)
Date: 2015
References: Add references at CitEc
Citations: View citations in EconPapers (2)

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:prbchp:978-3-319-15859-4_16

Ordering information: This item can be ordered from
http://www.springer.com/9783319158594

DOI: 10.1007/978-3-319-15859-4_16

Access Statistics for this chapter

More chapters in Springer Proceedings in Business and Economics from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-04-01
Handle: RePEc:spr:prbchp:978-3-319-15859-4_16