A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context
Ernest Edifor (),
Alasdair Swenson and
Opeoluwa Aiyenitaju
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Ernest Edifor: Faculty of Business and Law, Manchester Metropolitan University
Alasdair Swenson: Faculty of Business and Law, Manchester Metropolitan University
Opeoluwa Aiyenitaju: Faculty of Business and Law, Manchester Metropolitan University
A chapter in Augmented Reality and Virtual Reality, 2021, pp 181-192 from Springer
Abstract:
Abstract More and more, some business professionals need to engage with some sort of computer programming in their roles. Learning programming requires various skills that most people find difficult to learn. Virtual Reality (VR) has gained high recognition as a virtual training technology due to a myriad of benefits. This study proposes a method for teaching and learning programming in a business context. It uses VR to simulate scenarios in the learners’ working environment to introduce and reinforce programming concepts. A case study is presented and some discussions are made. The proposed method is validated using the Dooyeweerd conceptual framework.
Keywords: Virtual reality; Computer programming; Teaching and learning; Business environment (search for similar items in EconPapers)
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-68086-2_14
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DOI: 10.1007/978-3-030-68086-2_14
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