Virtual Worlds Supporting Collaborative Creativity
Pekka Alahuhta (),
Anu Sivunen () and
Teemu Surakka ()
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Pekka Alahuhta: Aalto University School of Science
Anu Sivunen: Aalto University School of Science
Teemu Surakka: Aalto University School of Science
A chapter in Handbook on 3D3C Platforms, 2016, pp 103-121 from Springer
Abstract:
Abstract In this chapter, we discuss virtual worlds’ potential to act as a platform for team-level creative collaboration. The proliferation of geographically distributed teams striving towards innovative results calls for technologies that nourish team creativity. 3D3C worlds represent such emergent tools. Using our previous studies as a foundation, we outline seven virtual world affordances that foster team creativity. (1) The use of 3D avatars allow team members to express themselves and their insights to others. The perceived feeling of (2) co-presence and (3) immersion engage users in collaborative activities. These activities can occur in a context of (4) simulated reality, which can be modified to change (5) the users’ frame of reference. Finally, (6) multimodal communication channels and (7) rich visual information enhance users’ abilities to creatively collaborate. The essence of affordances is discussed in a reflection on a case study experiment. We also present avenues for further research efforts and insights for practitioners engaged in virtual world collaboration. An earlier version of this chapter has been published as a literature review in Journal of Virtual Worlds Research [Alahuhta et al. (Journal of Virtual Worlds Research 7(3), 2014)].
Keywords: Team Member; Virtual Environment; Virtual World; Simulation Capability; Creative Team (search for similar items in EconPapers)
Date: 2016
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-319-22041-3_4
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DOI: 10.1007/978-3-319-22041-3_4
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