EconPapers    
Economics at your fingertips  
 

Virtual and Augmented Reality Applications in Building Industry

Shahrokh Shamalinia ()
Additional contact information
Shahrokh Shamalinia: Independent Researcher

A chapter in Smart City Networks, 2017, pp 11-24 from Springer

Abstract: Abstract Virtual reality (VR) and augmented reality (AR) technologies have been emerging rapidly in the past few years and are expected to redefine the way we interact, communicate and work together. It appears that this emergence is in perfect timing with the growth of Internet of things (IoT) devices and can form a killer combination to go beyond the limits of what is possible today in different industries including architecture and the built environment. In this short introduction, we will look at the evolution of smart devices and how they are expected to shape the future of our connected smart cities. We will finish with suggestions for use case scenarios of these technologies applicable to different areas of the building industry.

Date: 2017
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:spochp:978-3-319-61313-0_2

Ordering information: This item can be ordered from
http://www.springer.com/9783319613130

DOI: 10.1007/978-3-319-61313-0_2

Access Statistics for this chapter

More chapters in Springer Optimization and Its Applications from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-04-01
Handle: RePEc:spr:spochp:978-3-319-61313-0_2