Lessons from Applied Drama: Conventions to Help Serious Games Developers
David Cameron () and
John Carroll ()
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David Cameron: Charles Sturt University
John Carroll: Charles Sturt University
A chapter in Serious Games on the Move, 2009, pp 27-41 from Springer
Abstract:
Abstract This paper draws on more than 50 years of research and practice in applied drama to suggest how some of the conventions developed in this field may be of use to the designers of serious games. The paper outlines the similarities between some educational forms of role-based drama and the epistemic games model proposed by Shaffer and others. At their core, they share an ability to use relatively simple digital simulations as a pre-text for engaging learners in a frame of professional learning and problem solving. Four applied drama conyentions are described, with project-based examples of how they can be developed and discussion on what the possible outcomes might be for serious games design.
Keywords: Drama; applied; games; serious; epistemic; design (search for similar items in EconPapers)
Date: 2009
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-211-09418-1_2
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DOI: 10.1007/978-3-211-09418-1_2
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