Learning by Playing: Potential of Serious Games to Increase Intellectual Capital
Bodo von der Heiden (),
Verena Bock (),
Anja Richert () and
Sabina Jeschke ()
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Bodo von der Heiden: RWTH Aachen University, IMA/ZLW
Verena Bock: RWTH Aachen University, IMA/ZLW
Anja Richert: RWTH Aachen University, IMA/ZLW
Sabina Jeschke: RWTH Aachen University, IMA/ZLW
A chapter in Automation, Communication and Cybernetics in Science and Engineering 2011/2012, 2013, pp 235-247 from Springer
Abstract:
Abstract This article discusses the potential for the use of serious games by businesses. Firstly, it explores the world of digital learning games in general, then goes on to explain the frequently used yet somewhat vague term serious games and the general benefits to be gained from combining the two ostensibly opposed concepts of playing and learning. Finally, a particular discipline – the digital simulation game – is examined in more detail using a practical example.
Keywords: Computer Game; Learning Objective; Intellectual Capital; Soft Skill; Simulation Game (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-642-33389-7_18
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DOI: 10.1007/978-3-642-33389-7_18
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