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Information Technology and Simulation Games

Gee Kin Yeo ()
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Gee Kin Yeo: National University of Singapore, Department of Information Systems and Computer Science

A chapter in Global Interdependence, 1992, pp 43-48 from Springer

Abstract: Abstract Most simulation games have been designed with predetermined rules. When computerized, their game data and administration rules are locked in the program codes with changes permitted only to the extent allowed for by the program. A framework for developing simulation games using the present information technology has been proposed in order to decrease the difficulty in the transfer of the game from the game designer to the game administrator, to increase the flexibility of game administration, and to improve the learning process for the game participants. In turn, simulation games can be useful in the learning of information technology. Within the suggested framework, the roles of the game designer and the game administrator can be combined easily to enhance the educational perspectives of a game, and using it in courses such as decision-support systems or quantitative methods.

Keywords: game administration; game design; information technology; learning; simulation games (search for similar items in EconPapers)
Date: 1992
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-4-431-68189-2_4

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DOI: 10.1007/978-4-431-68189-2_4

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