The Role of Gamification in Enhancing Learning through Neuropsychological Tools: A Narrative Analysis
Hera Antonopoulou
Additional contact information
Hera Antonopoulou: University of Patras, Greece
Technium, 2024, vol. 24, 93-102
Abstract:
This paper addresses the use of gamification in educational settings with the help of neuropsychological tools. It traces the theoretical foundations of neuropsychology and gamification, and which cognitive processes are affected by these methods to improve learning. This article is going to present design principles on how to combine gamification with neuropsychological tools and analyze their efficacy in education. It also identifies the ethical considerations that are central to the implementation of these tools. It further discusses advanced technologies, including artificial intelligence and virtual reality, for their potential in personalized neuropsychological rehabilitation and educational interventions. This paper emphasizes the importance of interdisciplinary collaboration in overcoming challenges and developing innovative solutions in this field by providing a comprehensive review of current research spanning education, neuroscience, and technology.
Date: 2024
References: Add references at CitEc
Citations:
Downloads: (external link)
https://techniumscience.com/index.php/technium/article/view/11973 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:tec:techni:ojs:11973
DOI: 10.47577/technium.v24i.11973
Access Statistics for this article
Technium is currently edited by Scurtu Ionut Cristian
More articles in Technium from Technium Science
Bibliographic data for series maintained by Ana Maria Golita ().