EconPapers    
Economics at your fingertips  
 

"Market and Strategy of the Home Video-Game Software in the U.S. --- Brief Comparison with Japan ---"(in Japanese)

Junjiro Shintaku and Fumihiko Ikuine
Additional contact information
Junjiro Shintaku: Faculty of Economics, University of Tokyo
Fumihiko Ikuine: Department of Economics, University of Tokyo

No CIRJE-J-48, CIRJE J-Series from CIRJE, Faculty of Economics, University of Tokyo

Abstract: The purpose of this research is to reveal the characteristics of the Home Video-Game industry of the United States and to examine the reason why Japanese software publishers don't fully succeed in the US market. First, we report the present state of US Home Video-Game industry, and then make a brief comparison between the US and Japan regarding the management of software publishers. As the result of our investigation, we found that as opposed to the Japanese market, the US market is characterized by its own popular genres, the existence of PC game software as a rival market, its own distribution system, and the greater importance of advertising. Such characteristics of the competitive environment seem to affect the management of software publishers and accumulation of the capabilities within each firm.

Pages: 21 pages
Date: 2001-03
References: Add references at CitEc
Citations:

Downloads: (external link)
http://www.cirje.e.u-tokyo.ac.jp/research/dp/2001/2001cj48.pdf (application/pdf)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:tky:jseres:2001cj48

Access Statistics for this paper

More papers in CIRJE J-Series from CIRJE, Faculty of Economics, University of Tokyo Contact information at EDIRC.
Bibliographic data for series maintained by CIRJE administrative office ().

 
Page updated 2025-04-11
Handle: RePEc:tky:jseres:2001cj48