GAMIFICATION: A TOOL FOR ENHANCING STUDENT MOTIVATION AND ACHIEVEMENT IN PROFILING INFORMATICS EDUCATION
Stanaila Neykova-Karagaeva ()
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Stanaila Neykova-Karagaeva: University of Ruse "Angel Kanchev"/Department of Informatics and Information Technologies, Ruse, Bulgaria
Conferences of the department Informatics, 2024, issue 1, 187-195
Abstract:
The modern educational system is undergoing significant changes in teaching methods and student engagement. In the context of profiling informatics education, where innovative pedagogical approaches are required to enhance student engagement and motivation, gamification provides an effective solution for overcoming the limitations of traditional methods. By incorporating points, badges, levels, and challenges, a learning environment is created that fosters active participation, interest, and collaboration among students, as well as developing their critical thinking and problem-solving skills. In conclusion, this article highlights the potential of gamification to optimize the learning process by improving student activity and satisfaction.
Keywords: gamification; engagement; motivation; students; informatics education (search for similar items in EconPapers)
JEL-codes: C8 (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:vrn:katinf:y:2024:i:1:p:187-195
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