Innovation and Intellectual Property Use in the Global Video Game Industry
Prince C. Oguguo
No 85, WIPO Economic Research Working Papers from World Intellectual Property Organization - Economics and Statistics Division
Abstract:
This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Ozalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions.
Keywords: Innovation; Video Games; Intellectual property; Technology (search for similar items in EconPapers)
Date: 2024-04
New Economics Papers: this item is included in nep-cse, nep-cul and nep-ipr
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Persistent link: https://EconPapers.repec.org/RePEc:wip:wpaper:85
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