Examination of the Hungarian esports ecosystem through international examples
Anikó Molnár,
János Sánta and
Gergely Gábor Ráthonyi
APSTRACT: Applied Studies in Agribusiness and Commerce, 2020, vol. 14, issue 01-2
Abstract:
Esport was very close to be medal awarded competition at the 2022 Asian Games, finally esport excluded from the Asian Games but all is not lost that is delayed. We have come a long way since the first real esport tour-nament, for which the first-place prize was a year-long Rolling stone maga-zine subscription. Nowadays in the digitalized world esport develops faster than any other sport, and plays an important role in the entertainment in-dustry as well. Stadiums are crowded, streams are watched by millions worldwide, and the pace doesn’t seem to ease up in the future either. As Hungary is trying to step onto international waters, our main goal was to make a comprehensive review of the Hungarian esport ecosystem analyz-ing the national picture of electronic sport. Although there is not much do-mestic literature regarding the topic, as a secondary research we choose to use available Hungarian papers to piece together a comprehensive picture. We move on step by step through the biggest stakeholders: the publishers, the biggest domestic competitions, the most successful players, platforms, brands and of course the fans in domestic circles.
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:ags:apstra:339772
DOI: 10.22004/ag.econ.339772
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