Exploring a Gamified Learning Tool in the ESL Classroom: The Case of Quizizz
Crystal Callista Anak Yunus and
Tan Kim Hua
Journal of Education and e-Learning Research, 2021, vol. 8, issue 1, 103-108
Abstract:
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the millennials whose lives are greatly influenced by digital technologies and favor learning in a fun, interactive, and engaging environment. Quizizz, a gamified educational tool, has gradually gained the interest of researchers and stakeholders in education as this application has presented positive outcomes towards learning with the integration of unique game elements such as leader boards, memes, and quiz reports, each of which can assist in enhancing engagement and provide a positive learning experience in a non-stressful setting. This research was conducted to explore the influence and effects of Quizizz in enhancing young Malaysian ESL learners learning irregular English verbs. This quasi-experimentally designed research gathered data from a sample of 30 primary pupils using a pre-test/post-test approach. The data attained were analyzed descriptively using sample t-tests to explain the increment of the pupils’ performance on the post-test associated with learning via Quizizz. The results are discussed both in terms of overall pupil performance involving the use of Quizizz and in terms of gender comparison to examine any significant difference in performance between male and female users of Quizizz.
Keywords: Quizizz; Gamified tool; Gamification; Game elements; Irregular verbs; Second language. (search for similar items in EconPapers)
Date: 2021
References: Add references at CitEc
Citations:
Downloads: (external link)
http://asianonlinejournals.com/index.php/JEELR/article/view/2638/2003 (application/pdf)
http://asianonlinejournals.com/index.php/JEELR/article/view/2638/2261 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:aoj:jeelre:v:8:y:2021:i:1:p:103-108:id:2638
Access Statistics for this article
More articles in Journal of Education and e-Learning Research from Asian Online Journal Publishing Group
Bibliographic data for series maintained by Sara Lim ().