Virtual and augmented reality: Applications for adult learners
Luis E. Orozco and
Regina J. Giraldo-García
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Luis E. Orozco: College of Communication and Information Media, USA
Regina J. Giraldo-García: Teachers College, USA
Advances in Online Education: A Peer-Reviewed Journal, 2024, vol. 3, issue 1, 30-37
Abstract:
The COVID-19 pandemic of 2020 forced educational institutions to rapidly adopt different technologies for learning purposes. Augmented reality (AR) and virtual reality (VR) are technologies that can be used to adapt educational practices to the adult learning field and create a more inclusive online environment. AR allows interaction with the surrounding environment by superimposing images into real scenarios. VR technologies allow users to fully immerse and interact with virtual environments. Both technologies can be an enabler element that opens opportunities for improving adult learners’ experience. This paper provides an overview of AR and VR technologies and their practical applications in the field of adult education.
Keywords: virtual reality (VR); augmented reality (AR); adult education; technology integration; COVID-19 impact (search for similar items in EconPapers)
JEL-codes: A2 I2 (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:aza:aoe000:y:2024:v:3:i:1:p:30-37
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