Virtual reality: Advanced imaging special effects let you roam in cyberspace
William R. Nugent
Journal of the American Society for Information Science, 1991, vol. 42, issue 8, 609-617
Abstract:
We describe current embodiments of Virtual Reality: a computer‐synthesized three‐dimensional environment (cyberspace) in which a plurality of human participants, appropriately interfaced, may engage and manipulate simulated physical elements in the environment and, in some forms, may engage and interact with representations of each other, and in projected future versions, may interact with representations of other humans, past, present, or fictional, or invented creatures. We discuss the development of Virtual Reality through the converging technologies of simulation of advanced aerospace and military equipment, digital imaging, and motion picture special effects (F/X), and examine its likely future course and impacts including those in libraries. © 1991 John Wiley & Sons, Inc.
Date: 1991
References: Add references at CitEc
Citations: View citations in EconPapers (1)
Downloads: (external link)
https://doi.org/10.1002/(SICI)1097-4571(199109)42:83.0.CO;2-I
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bla:jamest:v:42:y:1991:i:8:p:609-617
Ordering information: This journal article can be ordered from
https://doi.org/10.1002/(ISSN)1097-4571
Access Statistics for this article
More articles in Journal of the American Society for Information Science from Association for Information Science & Technology
Bibliographic data for series maintained by Wiley Content Delivery ().