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VIDEO GAMES CONTRIBUTION TO STUDENTS’ ENTREPRENEURIAL TRAITS AND INTENT

Alexandra Perju-Mitran and Andreea E. Budacia
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Alexandra Perju-Mitran: Romanian – American University
Andreea E. Budacia: Romanian – American University

CrossCultural Management Journal, 2014, issue 2, 339-346

Abstract: Given the popularity of video games and the influences they may pose on individuals’ psychology and behavior, the present study analyses whether video game playing among university students can be correlated with traits associated with an entrepreneur’s profile, which may, in turn, lead to an entrepreneurial intent. The results of the study reveal that students who do play video games show a higher entrepreneurial intent, this relationship being mediated by several psychological and cognitive characteristics. With regards to the psychological and cognitive factors studied, the results also suggest that a favorable attitude towards playing videogames fosters students’ entrepreneurial potential and has a positive effect on the entrepreneurial intent.

Keywords: Entrepreneurship; Entrepreneurial propensity; Structural Equation Modelling (search for similar items in EconPapers)
JEL-codes: C51 C52 M10 M31 (search for similar items in EconPapers)
Date: 2014
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Persistent link: https://EconPapers.repec.org/RePEc:cmj:journl:y:2014:i:6:p:339-346

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CrossCultural Management Journal is currently edited by Fundația Română pentru Inteligența Afacerii

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