Editorial: Video Games as Demanding Technologies
Nicholas David Bowman
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Nicholas David Bowman: College of Media and Communication, Texas Tech University, USA
Media and Communication, 2019, vol. 7, issue 4, 144-148
Abstract:
From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their cognitive, emotional, physical, and social complexity. That video games constitute co-authored experiences—dialogues between the player and the system—is at least one explanation for their appeal, but this co-authorship brings with it an enhanced set of requirements for the player’s attention. For this thematic issue, researchers were invited to debate and examine the cognitive, emotional, physical, and social demands of video games; their work (as well as the impetus for this work) is summarized below.
Keywords: interactivity-as-demand; media history; media psychology; video games (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:cog:meanco:v7:y:2019:i:4:p:144-148
DOI: 10.17645/mac.v7i4.2684
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