EconPapers    
Economics at your fingertips  
 

Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

Tim Wulf, Diana Rieger, Anna Sophie Kümpel and Leonard Reinecke
Additional contact information
Tim Wulf: Department of Media and Communication, LMU Munich, Germany
Diana Rieger: Department of Media and Communication, LMU Munich, Germany
Anna Sophie Kümpel: Department of Media and Communication, LMU Munich, Germany
Leonard Reinecke: Department of Communication, Johannes Gutenberg University Mainz, Germany

Media and Communication, 2019, vol. 7, issue 4, 166-175

Abstract: Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that different dimensions of the recovery experiences seem to respond to different levels of cognitive task demand. While control experiences were highest under low cognitive task demand, there was no difference between groups regarding experiences of mastery and psychological detachment. Nevertheless, both gaming conditions outperformed the control condition regarding experiences of mastery and psychological detachment. Controlling for personal gaming experiences, relaxation was higher in the low cognitive task demand condition compared to the control condition. Findings are discussed in terms of their implications for research on the multilayered recovery effects of interactive media.

Keywords: cognitive task demand; gaming; interactive media; recovery experiences; video games (search for similar items in EconPapers)
Date: 2019
References: View complete reference list from CitEc
Citations:

Downloads: (external link)
https://www.cogitatiopress.com/mediaandcommunication/article/view/2297 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:cog:meanco:v7:y:2019:i:4:p:166-175

DOI: 10.17645/mac.v7i4.2297

Access Statistics for this article

Media and Communication is currently edited by Raquel Silva

More articles in Media and Communication from Cogitatio Press
Bibliographic data for series maintained by António Vieira () and IT Department ().

 
Page updated 2025-03-22
Handle: RePEc:cog:meanco:v7:y:2019:i:4:p:166-175