(A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game
Sarah E. Hodge,
Jacqui Taylor and
John McAlaney
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Sarah E. Hodge: Department of Psychology, Bournemouth University, UK
Jacqui Taylor: Department of Psychology, Bournemouth University, UK
John McAlaney: Department of Psychology, Bournemouth University, UK
Media and Communication, 2019, vol. 7, issue 4, 213-225
Abstract:
A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.
Keywords: decision-making; digital games; moral foundations theory; morality; purpose-made games; video games (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:cog:meanco:v7:y:2019:i:4:p:213-225
DOI: 10.17645/mac.v7i4.2294
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