Interaction Tension: A Sociological Model of Attention and Emotion Demands in Video Gaming
Sebastian Deterding
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Sebastian Deterding: Digital Creativity Labs, University of York, UK
Media and Communication, 2019, vol. 7, issue 4, 226-236
Abstract:
Video gaming actively demands players’ attention, affording positive experiences like flow. Recent research has suggested to extend analysis from cognitive and physical to the social and emotional demands of gameplay. This article argues that Erving Goffman’s concept of interaction tension offers a promising theoretical model for social demands. We report a re-analysis of qualitative interview data on the social norms of video gaming corroborating the model. As suggested by Goffman (1961) for gaming, video gaming features rich social norms regarding involvement. When spontaneously experienced and normatively demanded involvement misalign, players experience self-conscious disinvolvement and engage in unenjoyable, effortful self-control of their experienced and displayed involvement.
Keywords: gaming; Goffman; interaction tension; self-control; social demands; video games (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:cog:meanco:v7:y:2019:i:4:p:226-236
DOI: 10.17645/mac.v7i4.2366
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