Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework
Harry Agius and
Damon Daylamani-Zad
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Harry Agius: Department of Electronic and Computer Engineering, Brunel University London, UK
Damon Daylamani-Zad: School of Computing and Mathematical Sciences, University of Greenwich, UK
Media and Communication, 2019, vol. 7, issue 4, 247-259
Abstract:
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of complexity, and thus burdens, further detaching players from core gameplay. In this article, we distinguish between ‘intrinsic’ (fundamental to gameplay) and ‘extrinsic’ (peripheral or extraneous to gameplay) game elements, where the latter may be seen to increase burdens on players unnecessarily, subsequently affecting engagement. We propose a framework, comprising core, interaction, and interface layers, that reveals how extrinsicality may be minimised to better facilitate intrinsic gameplay and engagement.
Keywords: digital games; flow; framework; gameplay; immersion; involvement; player engagement; presence (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:cog:meanco:v7:y:2019:i:4:p:247-259
DOI: 10.17645/mac.v7i4.2321
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