Violence, Hate Speech, and Discrimination in Video Games: A Systematic Review
Robeto Moreno-López and
Catalina Argüello-Gutiérrez
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Robeto Moreno-López: University of Castilla‐La Mancha, Spain
Catalina Argüello-Gutiérrez: Universidad Internacional de La Rioja, Spain
Social Inclusion, 2025, vol. 13
Abstract:
This systematic review analyses the relationships between violence, hate speech, discrimination, and video games. A comprehensive search of the Web of Science and Scopus databases identified 47 relevant studies published between 2018 and 2023. The review examines how video games may provide fertile ground for online violence, hate speech, and discrimination, while also exploring their potential as educational tools. Key findings suggest that exposure to violent video game content can increase aggressive cognitions and behaviours, particularly when combined with competitive gameplay. However, prosocial aspects of gaming may promote positive intergroup attitudes and reduce prejudice. Hate speech and discriminatory behaviours remain prevalent issues in online gaming communities, disproportionately affecting marginalised groups. The article highlights the complex interactions between game content, individual factors, and sociocultural contexts in shaping player experiences and behaviours. While video games pose risks, they also offer opportunities for fostering empathy, cultural understanding, and critical thinking, if they are thoughtfully designed. The findings underscore the need for evidence‐based interventions to mitigate online hate and maximise the educational potential of video games.
Keywords: cyberhate; hate speech; inclusion; video games; violence (search for similar items in EconPapers)
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:cog:socinc:v13:y:2025:a:9401
DOI: 10.17645/si.9401
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