SAP Gamification and Augmented Reality
2023 - 2026
From South American Publishing Bibliographic data for series maintained by South American Publishing Journals Manager (). Access Statistics for this journal.
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2026
- Use of mobile devices and video games in the learning of students at the Faculty of Tourism of the Autonomous University of Sinaloa

- Sergio Armando Morán Sánchez, Sergiomoran@uas.edu.mx, Jesús Alejandro Vázquez Meza, Avazquezmeza@uas.edu.mx, Helvi Irani Morán Ortega, Helvi.moran9424@alumnos.udg.mx, Víctor Manuel Martínez García, Drvictormartinez@uas.edu.mx, Yennifer Díaz Romero, Yenniferdr07@ms.uas.edu.mx, Manuel Iván Tostado Ramírez and Itostado@uas.edu.mx
- Adaptive Fusion Optimization (AFO): A Hyper-Adaptive Metaheuristic with Learning-Driven Control for Global Minimization

- Manisha Prasad and Md. Amir Khusru Akhtar
- Solving Real-World Multi-Objective Problems Using Aetheric-Flux Optimization (AFO): A Supply Chain Case Study

- Renu Kumari and Amir Khusru Akhtar
- Mathematical Concepts, Logical Reasoning, and Socio-Emotional Skills through Board Games

- Danny Joel Guerrero Flores
- Pedagogical transformation in medical imaging education: Simulation, active learning, and sustainability

- Nélia Gaudêncio, Magda Ramos, António Abrantes and Claudia Oliveira
- Medical students’ perceptions of anatomy teaching using technology and cadavers

- Artur Danieli do Amaral and Facundo Juan Manuel Correa
2025
- Psychopedagogical actions to prevent technological addictions in primary school students

- Ernesto Martínez-Pérez, Bárbara Zenaida Pérez-Pérez, Rosa María Montano-Silva, Yoneisy Abraham-Millán and Douglas Crispin-Castellanos
- Playful and game-based oral health education for children in Latin America

- Rigel Ramirez Fritze and Rigelramirezf1021@gmail.com
- Virtual simulations as an innovative technology for the modernization of medical education

- Kateryna Tiazhkorob
- Edublog for teaching mathematical modeling in ecology

- Grecia Yareny Pérez Mar, Armando Cervantes Sandoval, Patricia Rivera García and Alejandro Josué Perales Avila
- Edublog for applications of linear differential equations, in Biology

- Wendy Jaqueline García Reyes, Armando Cervantes Sandoval, Patricia Rivera García and Alejandro J. Perales Ávila
- Xochimilco Virtual Museum: art and community in the face of environmental challenges

- Sara María Gálvez Mancilla
- The use of social networks and cell phones in the context of the reading and writing workshop subject

- José Porfirio Bravo Moreno and Rosalía López Paniagua
- The ABCs of using the Internet.” A techno-pedagogical proposal for digital inclusion, for people aged 45 to 54

- María Concepción Valentina Facio Ortega
- Guardians of the Web: Harnessing Machine Learning to Combat Phishing Attacks

- Mowafaq Salem Alzboon, Mohammad Subhi Al-Batah, Muhyeeddin Alqaraleh, Faisal Alzboon and Lujin Alzboon
- Innovative approaches to learning foreign languages: the impact of virtual reality on overcoming the language barrier

- Olha Lapka and Anna Shcherbak
- Developing Spatial Skills in Children in Early Education Using Guided Painting Techniques

- Alexandra Cecilia Astudillo Cobos, Pamela Stephania Ramos Ramos, Jenny Adriana Monge Doicela, Evelyn Carolina Cruz Morales, Lorena Elizabeth Loján Heredia and Enma Virginia Unaucho Bonilla
- Advancements and Challenges In Emotion Recognition Technologies

- Anamika Kumari and Smita Pallavi
- Body image distortion and its relationship with the frequent use of social networks. The effects they can cause to the body and mind

- Lorrayne Kathleen Silva de Paula and Maria Romina Leardi
- Use of screens in children under 2 years of age: its relationship in childhood neurodevelopment

- Sofía Veneziano and Patricia Salguero
- Visual health and prolonged use of screens in working-age adults

- Valentin Blasioli and Mariela Baleiron
- Statistics with emphasis on formative research as a desirable transversal requirement at IDEAD Universidad del Tolima

- Luis Guillermo Caro Pineda and Yolima Chica Roa
- Virtual reality and audiovisual distraction for procedural pain and anxiety in Latin America

- Francis Feldick, Fafeldick@gmail.com and Alicia Monzalvo López
- Polarised user reviews of blood pressure self-management apps in Latin American App Store storefronts

- Libardo Ramón Polanía, L.ramon@udla.edu.co and María del Pilar Vargas Escamilla
- Phishing Website Detection Using Machine Learning

- Mowafaq Salem Alzboon, Mohammad Subhi Al-Batah, Muhyeeddin Alqaraleh, Faisal Alzboon and Lujin Alzboon
- Educational technologies for pressure injury prevention in Latin America

- Maria Carla Hernández Martínez and Mariacarlahdez1996@gmail.com
- Real-Time UAV Recognition Through Advanced Machine Learning for Enhanced Military Surveillance

- Muhyeeddin Alqaraleh, Mowafaq Salem Alzboon and Mohammad Subhi Al-Batah
- Generative artificial intelligence as game designer and tutor in Latin American classrooms

- Analía Ortigoza, Aortigoz@eue.unt.edu.ar, Lucía Gerez and Lugagerez@eue.unt.edu.ar
- The logical circle of gamification in medical teaching

- Joshua Israel Culcay Delgado
- Sustainability of gamified citizen-science platforms in Latin America: gamified and non-gamified initiatives contrasted

- Dennyse María Patricia Hermosa Guzmán, D.hermosa@udla.edu.co, Medardo Rodríguez López and Semiramis Alejandra Gómez Sánchez
- Comprehensive Evaluation & Improvement of HEMO Routing for Green Smart-City Transport

- Amrita Prakash and Md. Amir Khusru Akhtar
- Declared gamification elements in urban mobility apps of Latin American App Store storefronts and their association with user ratings

- Carlos Alberto Gómez Cano and Carlos.gomez@asturias.edu.co
- AI, Quantum Computing, and Beyond: Assessing Future Cybersecurity Threats and Risk Management Strategies

- Mutaz Abdel Wahed
- Corporate Social Responsibility (CSR) in the metaverse: enhancing community engagement for Nigerian firms

- Samuel Ejiro Uwhejevwe-Togbolo, Martins Otuedon Ajueyitse, Annmarie Nkemejina Okoli, Victoria Omenebele Kaizar, Prince Efanimjor and Festus Elugom Ubogu
- Juegos serios en la formación de pregrado en enfermería de América Latina

- Sheila Ailin Cabrera, Sheilacabrera2304@icloud.com, Nathaly Moreno Betancourt and Reyna Mendoza Ramírez
- Clinical simulation in the development of clinical competencies and meaningful learning in medical students in Cajamarca - Peru 2025

- Gabriela Belén Rojas Ruiz, Herless Nixon Valdez Portal, Enzo Bazualdo Fiorini and Miriam Adelis Leyva Chávez
- Digital game interventions for hypertension and diabetes in Latin America: a systematic review

- Horacio Alen and Horacioenfermero@hotmail.com
- Optimized design of digital ledger posting based on virtual reality technology

- Samuel Ejiro Uwhejevwe-Togbolo, Ajueyitse Martins Otuedon, Jacob Martins Sigah, Theresa Nkechi Ofor, Augustine Akpojevwe Okwoma and Festus Elugom Ubogu
- A proposal for an instructional methodological class on iterative numerical methods for Systems of Linear Equations

- Damian Valdés Santiago and Adriana Díaz Cordero
- Growth of mapped park and fitness infrastructure in Latin American capital cities, with a weak income gradient

- Beedxe Castellanos Gómez, Beedxe.gomez.fadi@uas.edu.mx, Víctor Manuel Martínez García, Drvictormartinez@uas.edu.mx, Yennifer Díaz Romero, Yenniferdr07@ms.uas.edu.mx, Pedro Antonio Valdez Lizárraga, Pedro.valdez@uas.edu.mx, Adriana Chávez Hernández, Adriana.chavez@uas.edu.mx, Andrés Ultreras Rodríguez and Andresultreras@uas.edu.mx
- Digital games and computer-based interventions for reading difficulties in Latin American children in Spanish-language and Portuguese-language settings

- Carlos Alberto Gómez Cano, Carlos.gomez@asturias.edu.co, Berneides de Jesus Marmol Maestre and Clinicaheridas.lider@hus.org.co
- Digital game-based learning in Brazilian graduate theses: educational levels, disciplines and game mechanics in the national repository

- Dhamelis Anaya Rios, Dhamelisanaya@gmail.com, Erik Ricardo Condori and Guia.erik@gmail.com
- Artificial Intelligence in Nursing: applications, challenges and future directions

- Luís Sousa, Maria Leonor Carvalho, Ricardo Mestre, João Tomás, Sandy Severino and Helena José
- AI-Enhanced Threat Intelligence for Proactive Zero-Day Attack Detection

- Mutaz Abdel Wahed
- Virtual reality versus traditional methods in nursing competency development: A Rapid Review

- Daniel Barros Daniel Barros, Ricardo Mestre, Susana Valido, Isabel Rabiais, Sandy Severino, Luís Sousa and Helena José
- Use of virtual or augmented reality in informal caregivers of stroke survivors: rapid review

- Cláudia Ferreira, Sónia Raposo, Manuel Cardoso, Vera Esteves, Isabel Rabiais, João Tomás, Sandy Severino, Helena José and Luís Sousa
- Effectiveness of virtual and augmented reality-based interventions in training informal carers of people with dementia: a rapid review

- Tiago Branco, Lúcia Marques, Marta Andrade, Isabel Rabiais, João Tomás, Sandy Severino, Helena José and Luis Sousa
- Optimizing Antibiotics Prophylaxis in Neurosurgery through Machin Learning: Predicting Infections and Personalizing Treatment Strategies

- Salma Abdel Wahed and Mutaz Abdel Wahed
- Machine learning-based prediction and classification of psychiatric symptoms induced by drug and plants toxicity

- Salma Abdel Wahed and Mutaz Abdel Wahed
- Design of Geothermal Groundwater Heating and Cooling Plant: A Trial Study in Eleme Fertilizer Company in Niger Delta Region

- Ojong Elias Ojong
- The impact of video games on the promotion of active aging: a medical perspective

- José Matheus Nascimento and Karina Bustamante Galarza
- 3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication

- Miguel Ángel Ordoñez Guar
- Evidence of the usefulness of clinical simulation in building the professional competencies of medical students

- Darcy Walter Palacios Baldoceda and Eduardo Teragni
- Responsive e-learning dynamic assessment structure using intelligent learning design

- Khushwant Singh and Mohit Yadav
- The Impact of Gamification in Research and Education: A Communication Review

- Farheen Islam, Aprajita Krishna and Sangeeta Kumari
- Classcraft: The Impact of Gamification in Higher Education

- Rubén Martínez Sánchez
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