SAP Gamification and Augmented Reality
2023 - 2026
From South American Publishing Bibliographic data for series maintained by South American Publishing Journals Manager (). Access Statistics for this journal.
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2024
- Privacy and data governance in gamified health apps in Latin America

- Avryl Paredes Celis
- Learning theory in game-based learning at Spanish-speaking universities in Latin America

- Francis Feldick and Fafeldick@gmail.com
- Virtual reality training and balance and gait in Parkinson's disease in Latin America: a systematic review

- Fiorella Luz De La Cruz Espinoza, Fiorelladelacruz88@gmail.com, Verónica Daniela Larrosa Valls and Vlarrosauba@gmail.com
- Digital intervention for active aging: design of a web application for older adults

- Rubén Baena-Navarro, Mario Macea-Anaya, Ober Primera-Correa and Juan Pérez-Díaz
- Using Minecraft as a pedagogical tool to enhance mathematical logic and critical thinking in students of the Remedios Solano school in Barrancas-La Guajira

- Omilcia María Medina Corzo, Esther Socorro Zarate and Rosiris María Vergara Chinchia
- Notes on gamification and education

- Rubén González Vallejo
- MeDHiME Methodology: potentiation of ova designs for learning

- Américo Sirvente, Edgar Carmona Suarez and Iris Jiménez Pitre
- Social lack of communication and technological development

- Veloz Montano María de las Nieves
- Positive but weakly controlled evidence on serious games for dengue and vector-borne disease education in Latin America

- Norma Beatriz Ríos, Norma.rios@hospitalitaliano.org.ar, Erik Ricardo Condori and Guia.erik@gmail.com
- A Brief communication on Virtual Reality (VR) in Hospitality Industry & Global Travel and Tourism

- M. Srividya Iyengar and R. Venkatesh
- Guidelines for writing software building reports

- Annier Jesús Fajardo Quesada and René Herrero Pacheco
- A research on a music recommendation system based on facial expressions through deep learning mechanisms

- Patakamudi Swathi, Dara Sai Tejaswi, Mohammad Amanulla Khan, Miriyala Saishree, Venu Babu Rachapudi and Dinesh Kumar Anguraj
- Real-time number plate detection using AI and ML

- Patakamudi Swathi, Dara Sai Tejaswi, Mohammad Amanulla Khan, Miriyala Saishree, Venu Babu Rachapudi and Dinesh Kumar Anguraj
- Students’ Attitudes and Experiences with ChatGPT as a Reference Service Tool in a Nigerian University: A Comprehensive Analysis of User Perceptions

- Bolaji David Oladokun, Kudu Dogara and Muhammed Yusuf
- Epilepsy Web, a tool for learning content related to epilepsy in pediatrics

- Fidel Jesús Moreno Cubela, Niurka María Escalona Zaldivar, Yordanis R. Figueredo Torres, Katherine de la Caridad Garrido Benítez, Arnaldo Marzo Torres and Nabia Isabel Vegas Torres
- Applications of augmented reality in museums, impact on cultural heritage

- Aaron Samuel Bracho Mosquera
- Applications of augmented reality technology in design process

- Cynthia Michel Olguín-Martínez, Rene Isaac Bracho Rivera, Rita Liss Ramos Perez, Juan Richar Villacorta Guzmán, Rafael Romero-Carazas, Nancy Rosillo Suárez, Aaron Samuel Bracho Mosquera, José Gregorio Mora-Barajas, Amarelys Román-Mireles, Aida Maygualida Rodríguez-Álvarez, César Carbache Mora, Elizabeth del Carmen Ormaza Esmeraldas, Bertha Silvana Vera Barrios, Mario Pedro Rodríguez Vásquez, Rogelio Buelna-Sánchez, María Teresa De Jesús De La Paz Rosales, Daniel Omar Nieves-Lizárraga, Denisse Viridiana Velarde-Osuna and Milagros Andrea Bracho Rivera
- Creative economy and communication. Characterization in a line of research

- Maribel Garcia Rojas and Nelson Giovanni Agudelo
- Gamification in personal health management: a focus on mobile apps

- Jhossmar Cristians Auza-Santiváñez, José Alejandro Carías Díaz, Oscar Angel Vedia Cruz, Sara Milca Robles-Nina, Carlos Sánchez Escalante and Blas Apaza Huanca
- Scholarly Output on Computer Networks and Communication: A Ten-Year Bibliometric Analysis in Scopus (2013-2022)

- Carlos Alberto Gómez Cano and Verenice Sánchez Castillo
- Public attention to augmented reality games among the largely Latin American readership of Spanish and Portuguese Wikipedia

- Dennyse María Patricia Hermosa Guzmán, D.hermosa@udla.edu.co, Dhamelis Anaya Rios, Dhamelisanaya@gmail.com and Esmeralda Cortes López
- Growth of game-based learning research in Latin American SciELO journals concentrated in gamification rather than in digital or immersive technology

- Erica Cecilia Delbon, Chechudel@gmail.com, Dulce Aleli Modesto de la Rosa, Juan Ernesto Pérez-Pérez and Juan.perezp@unisimon.edu.co
- Gamification and motivation: an analysis of its impact on corporate learning

- Verenice Sánchez Castillo and Carlos Alberto Gómez Cano
- Influence of virtual reality and augmented reality on mental health

- Felipe Machuca-Contreras, Carlos Oscar Lepez and Carlos Canova-Barrios
- Impact of prolonged screen use on the visual health of young adults

- Valentin Blasioli and Mariela Baleiron
- Small single-site registrations of robotic, mirror and virtual reality arm rehabilitation after stroke in Latin America

- Alfredo Javier Pérez Gamboa and Alfredo.perez@cienciasas.org
- Bodies on screen: the impact of social networks on body image and mental health

- Lorrayne Kathleen Silva de Paula and Maria Romina Leardi
- Features, gamification and user ratings of dengue and arbovirus apps in Latin American App Store storefronts

- Alejandro Tamayo Chang, Alejandrotchang07@gmail.com, Monzerrath Cruz Morales, Oscar Alfredo Cabrera and Oscaracabrera@yahoo.com.ar
- Effects of early screen use on child neurodevelopment in Argentina and Latin America

- Sofía Veneziano and Patricia Salguero
- Sparse digital adherence interventions in registered HIV trials with Latin American sites

- Berneides de Jesus Marmol Maestre, Clinicaheridas.lider@hus.org.co, Norma Beatriz Ríos and Norma.rios@hospitalitaliano.org.ar
- Neurodevelopment and stimuli: keys to a healthy childhood

- Sofía Veneziano and Patricia Salguero
- Few balance outcomes in registered virtual reality trials for Parkinson's disease in Latin America

- Analía Ortigoza, Aortigoz@eue.unt.edu.ar, Lucía Gerez and Lugagerez@eue.unt.edu.ar
- Body image in adolescents and the impact of social networks in Argentina

- Lorrayne Kathleen Silva de Paula and Maria Romina Leardi
- Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

- Carlos Felipe Ardila Otero, Cristian Lozano Pineda, Juan Camilo González García, Andrhey Daniel Rincón Jerez and Martha L. Torres-Barreto
- Gamified Exercise for the Appropriation of Concepts in Occupational Health and Safety

- Juan Camilo González García, Paula Andrea León Cárdenas, Margarita María Castellanos Flórez and Martha Liliana Torres-Barreto
- Gamified exercise focused on marketing principles and marketing mix: Marketing Game

- Margarita María Castellanos Flórez, Danna Valentina Aparicio Muñoz, Ana Carolina Martínez Sicachá and Martha Liliana Torres-Barreto
- Gamified recreational exercise focused on Markov Chains

- Margarita Castellanos Flórez, Paula Andrea Duarte Amado and Luisa Fernanda Moreno Galvis
- Playful exercise focused on microeconomics, applying gamification: “Rompeconomía”

- Nathalia Carolina Gómez Sanguino, Silvia Alejandra Rivera Salamanca and Martha Liliana Torres Barreto
2023
- Practice in simulators as a means of acquiring skills

- Martin Ezequiel Randazzo and Eduardo Teragni
- Augmented reality for surgical skills training, update on the topic

- Carlos Jesús Canova Barrios, Mariana Pilar Hereñú and Sabrina Macarena Francisco
- Prompt lawyer: a challenge in the face of the integration of artificial intelligence and law

- Rafael Romero-Carazas
- Blockchain in the health sector: a systematic literature review of success cases

- Denis Gonzalez-Argote, Javier Gonzalez-Argote and Felipe Machuca-Contreras
- Achievement counts and active player share in Steam games released across a decade

- Dhamelis Anaya Rios, Dhamelisanaya@gmail.com, Analía Ortigoza and Aortigoz@eue.unt.edu.ar
- Benefits of the use of telemedicine in patients with obesity: A systematic review

- Vivian Rodrigues Neves and Lorena Djament
- Rapid growth and shifting geographic concentration of research on augmented reality in education

- Berneides de Jesus Marmol Maestre, Clinicaheridas.lider@hus.org.co, Norma Beatriz Ríos and Norma.rios@hospitalitaliano.org.ar
- Systematic review on Augmented Reality in health education

- Carlos Alberto Gómez Cano and Verenice Sánchez Castillo
- Augmented reality as an accessory technology in surgery

- José Alejandro Rodríguez-Pérez
- Immersive virtual reality trials with Latin American sites: a cross-sectional registry study of clinical areas, populations and outcome registration

- Oscar Alfredo Cabrera, Oscaracabrera@yahoo.com.ar, Medardo Rodríguez López and Reyna Mendoza Ramírez
- Device problems and user-related events reported for head-mounted augmented reality navigation systems in United States surveillance data

- Maria Carla Hernández Martínez and Mariacarlahdez1996@gmail.com
- Registered exergame and serious game trials with Latin American sites: study design and results reporting

- Lucía Gerez, Lugagerez@eue.unt.edu.ar, Berneides de Jesus Marmol Maestre and Clinicaheridas.lider@hus.org.co
- Motivational theories in gamification design: a narrative review of constructs and game elements

- German Martínez Prats, Germanmtzprats@hotmail.com, Darian Ortega Martínez and Nancy Lorely Granados Mercado
- Gamification for well-being: applications for health and fitness

- Telmo Raul Aveiro-Róbalo and Vanessa Pérez-Del-Vallín
- Augmented reality in surgery: improving precision and reducing risk

- Jose Ignacio Robaina Castillo
- Executive-function gains but little change in attention and memory with serious games after stroke

- Erik Ricardo Condori, Guia.erik@gmail.com, Fiorella Luz De La Cruz Espinoza and Fiorelladelacruz88@gmail.com
- Gamification mechanics in top-rated educational apps by audience age

- Lucía Gerez, Lugagerez@eue.unt.edu.ar, Verónica Daniela Larrosa Valls and Vlarrosauba@gmail.com
- Early assessment submission and course outcomes among students of an open online university

- Dhamelis Anaya Rios, Dhamelisanaya@gmail.com, Analía Ortigoza and Aortigoz@eue.unt.edu.ar
- Bibliometric Analysis of the Worldwide Scholarly Output on Artificial Intelligence in Scopus

- Jhossmar Cristians Auza-Santiváñez, José Alejandro Carías Díaz, Oscar Angel Vedia Cruz, Sara Milca Robles-Nina, Carlos Sánchez Escalante and Blas Apaza Huanca
- Augmented reality and environmental education: strategy for greater awareness

- William Castillo-Gonzalez, Carlos Oscar Lepez and Mabel Cecilia Bonardi
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