Navigating the enterprise metaverse: How virtual reality affects business agility and meeting outcomes
Dorothea Nilusha Aliman,
Thorsten Hennig-Thurau and
André Henke
Business Horizons, 2025, vol. 68, issue 5, 575-588
Abstract:
Team meetings have been at the heart of businesses worldwide for a long time, regardless of industry and region. While extant research has outlined the advantages and challenges of using virtual reality (VR) for team meetings like higher closeness and increased exhaustion, it is largely unclear which effects dominate in real-world conditions. With a focus on business agility (i.e., an organization’s ability to adapt and respond quickly to developments and market conditions) while studying other meeting outcomes, this research outlines two studies in which managers of a public German organization use either videoconferencing or VR headsets for agile meetings. The findings suggest that regarding business agility and other outcomes of interest, entering the enterprise metaverse with VR headsets can be worthwhile for suitable meetings. Based on these insights, the authors offer a six-step process to guide managerial decisions on when and how to make the most out of metaverse meetings.
Keywords: Enterprise metaverse; Virtual reality; Business agility; Team meetings (search for similar items in EconPapers)
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0007681324000673
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:bushor:v:68:y:2025:i:5:p:575-588
DOI: 10.1016/j.bushor.2024.05.007
Access Statistics for this article
Business Horizons is currently edited by C. M. Dalton
More articles in Business Horizons from Elsevier
Bibliographic data for series maintained by Catherine Liu ().