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Absorbing games with a clock and two bits of memory

Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen and Abraham Neyman

Games and Economic Behavior, 2021, vol. 128, issue C, 213-230

Abstract: An absorbing game is a two-person zero-sum repeated game. Some of the entries are “absorbing” in the sense that, following the play of an absorbing entry, with positive probability all future payoffs are equal to that entry's payoff. The outcome of the game is the long-run average payoff. We prove that a two-person zero-sum absorbing game, with either finite or compact action sets, has, for each ε>0, ε-optimal strategies with finite memory. In fact, we show that there is an ε-optimal strategy that depends on the clock and three states of memory.

Keywords: Absorbing games; Finite memory; Markov strategies; Stochastic games; Compact action sets (search for similar items in EconPapers)
Date: 2021
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Citations: View citations in EconPapers (1)

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Persistent link: https://EconPapers.repec.org/RePEc:eee:gamebe:v:128:y:2021:i:c:p:213-230

DOI: 10.1016/j.geb.2021.04.008

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