To err is human: Implementation in quantal response equilibria
Norovsambuu Tumennasan ()
Games and Economic Behavior, 2013, vol. 77, issue 1, 138-152
Abstract:
We study the implementation problem when players are prone to make mistakes. To capture the idea of mistakes, Logit Quantal Response Equilibrium (LQRE) is used, and we consider a case in which players are almost rational, i.e., the sophistication level of players approaches infinity. We show that quasimonotonicity, a small variation of Maskin monotonicity, and no worst alternative are the necessary conditions for restricted Limit LQRE (LLQRE) implementation. Moreover, these conditions are sufficient for both restricted and unrestricted LLQRE implementations if there are at least three players and if at least one player has a state-independent worst alternative.
Keywords: Implementation; Mechanisms; Bounded rationality; Quantal response equilibria (search for similar items in EconPapers)
JEL-codes: C72 D70 D78 (search for similar items in EconPapers)
Date: 2013
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (18)
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0899825612001522
Full text for ScienceDirect subscribers only
Related works:
Working Paper: To Err is Human: Implementation in Quantal Response Equilibria (2011) 
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:gamebe:v:77:y:2013:i:1:p:138-152
DOI: 10.1016/j.geb.2012.10.004
Access Statistics for this article
Games and Economic Behavior is currently edited by E. Kalai
More articles in Games and Economic Behavior from Elsevier
Bibliographic data for series maintained by Catherine Liu ().