Virtual influencer marketing: Evaluating the influence of virtual influencers’ form realism and behavioral realism on consumer ambivalence and marketing performance
Inhwa Kim,
Chung-Wha Ki,
Hyunhwan Lee and
Youn-Kyung Kim
Journal of Business Research, 2024, vol. 176, issue C
Abstract:
The existing literature examines VIs’ utilitarian, personal, and relational traits, but a gap exists in interface design understanding. This study employs avatar marketing and ambivalence theories to explore how VIs’ design elements (VI’s varying form realism and behavioral realism design) induce ambivalent emotions (eeriness and coolness) and impact VI marketing performance (follow and purchase intentions). Two experimental studies were conducted, using ANCOVA, multiple regression, and PROCESS macro analyses. In Study 1, utilizing contemporary VIs from the market, it was revealed that a VI exhibiting mid (vs. low) form realism triggered heightened perceptions of both eeriness and coolness, with these effects being magnified under the condition of high (vs. low) behavioral realism. In Study 2, using VIs generated through the StyleGAN AI technique, it was validated that those with high (vs. low) form realism were associated with decreased perceptions of eeriness and increased coolness, particularly when combined with high (vs. low) behavioral realism. Additionally, our findings emphasized the negative impact of eeriness and the positive influence of coolness on VI performance outcomes. In summary, our study reveals the significant role of VI interface designs in VI marketing performance, highlighting consumers' mixed emotions as crucial mediators in this context. Additionally, our findings highlight the negative impact of eeriness and the positive influence of coolness on VI performance. Its primary contribution is uncovering VIs’ interface designs as significant factors in VI marketing performance, while recognizing consumers’ ambivalent emotions as vital mediators in this relationship.
Keywords: Virtual influencer; AI influencer; Form realism; Behavioral realism; Anthropomorphism; Eeriness; Coolness; Generative AI (search for similar items in EconPapers)
Date: 2024
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (2)
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0148296324001152
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:jbrese:v:176:y:2024:i:c:s0148296324001152
DOI: 10.1016/j.jbusres.2024.114611
Access Statistics for this article
Journal of Business Research is currently edited by A. G. Woodside
More articles in Journal of Business Research from Elsevier
Bibliographic data for series maintained by Catherine Liu ().