EconPapers    
Economics at your fingertips  
 

Online game characters' influence on brand trust: Self-disclosure, group membership, and product type

Yung Kyun Choi, Sukki Yoon and Heather P. Lacey

Journal of Business Research, 2013, vol. 66, issue 8, 996-1003

Abstract: Advergaming has become a marketers' essential exercise in branding. This paper examines how an animated character appearing in an advergame affects consumers' trust toward the promoted brand. Two studies demonstrate that a highly (vs. minimally) self-disclosing game character increases the game player's trust toward the promoted brand if the game character claims to be an outgroup member, but the opposite is true if the game character claims to be an ingroup member. These effects emerge only when promoted brands are publicly consumed products, but disappear when promoted brands are privately consumed products. The findings are robust across two countries—the United States and South Korea—which vary in the degree of consumer familiarity with advergaming practices.

Keywords: Advergame; Game; Trust; Disclosure; Public; Private (search for similar items in EconPapers)
Date: 2013
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (6)

Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0148296311004309
Full text for ScienceDirect subscribers only

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:eee:jbrese:v:66:y:2013:i:8:p:996-1003

DOI: 10.1016/j.jbusres.2011.12.023

Access Statistics for this article

Journal of Business Research is currently edited by A. G. Woodside

More articles in Journal of Business Research from Elsevier
Bibliographic data for series maintained by Catherine Liu ().

 
Page updated 2025-03-19
Handle: RePEc:eee:jbrese:v:66:y:2013:i:8:p:996-1003