Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities
André Marchand and
Thorsten Hennig-Thurau
Journal of Interactive Marketing, 2013, vol. 27, issue 3, 141-157
Abstract:
In the past twenty years, the video game industry has established itself as a significant contributor to the global entertainment economy. Compared to more established entertainment industries such as movies and music, limited scholarly research in marketing has addressed the processes that create value for companies and consumers in the context of video games which are now available on multiple devices (e.g., consoles, portables, mobile devices) and through multiple channels (e.g., retail and online). The authors therefore develop a conceptual framework of value creation through video games, highlight important findings from extant research in marketing and other disciplines, and apply the framework to derive future research opportunities.
Keywords: Video games; Entertainment industry; Digital distribution; Social media (search for similar items in EconPapers)
Date: 2013
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Citations: View citations in EconPapers (54)
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Persistent link: https://EconPapers.repec.org/RePEc:eee:joinma:v:27:y:2013:i:3:p:141-157
DOI: 10.1016/j.intmar.2013.05.001
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