Modeling the effect of self-efficacy on game usage and purchase behavior
Robert Davis and
Bodo Lang
Journal of Retailing and Consumer Services, 2012, vol. 19, issue 1, 67-77
Abstract:
This research models the relationship between self-efficacy, game purchase and usage. Four-hundred and ninety three consumers responded to a questionnaire. We deployed confirmatory factors analysis (CFA) and structural equation modeling (SEM) across 4 game types; original model (all games) and alternative models, Sports/Simulation/Driving, Role Playing Game/Massively Multiplayer Online Role-Playing Game/Strategy and Action/Adventure/Fighting. The impact of self-efficacy on usage and purchase was modeled both individually and simultaneously. For individual effects; models had adequate fit with Sports/Simulation/Driving showing an impact between self-efficacy on game usage and purchase. Our results showed no simultaneous relationship. We conclude that self-efficacy does impact usage or purchase but game type affects this relationship. Research implications are discussed.
Keywords: Self-efficacy; Usage; Purchase; Computer games; Confirmatory factors analysis; Structural equation modeling (search for similar items in EconPapers)
Date: 2012
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Citations: View citations in EconPapers (1)
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Persistent link: https://EconPapers.repec.org/RePEc:eee:joreco:v:19:y:2012:i:1:p:67-77
DOI: 10.1016/j.jretconser.2011.09.002
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