Simulation of shallow-water systems using graphics processing units
Miguel Lastra,
José M. Mantas,
Carlos Ureña,
Manuel J. Castro and
José A. García-Rodríguez
Mathematics and Computers in Simulation (MATCOM), 2009, vol. 80, issue 3, 598-618
Abstract:
This paper addresses the speedup of the numerical solution of shallow-water systems in 2D domains by using modern graphics processing units (GPUs). A first order well-balanced finite volume numerical scheme for 2D shallow-water systems is considered. The potential data parallelism of this method is identified and the scheme is efficiently implemented on GPUs for one-layer shallow-water systems. Numerical experiments performed on several GPUs show the high efficiency of the GPU solver in comparison with a highly optimized implementation of a CPU solver.
Keywords: Shallow-water simulation; General-purpose computation on graphics processing units (GPGPU); High performance scientific computing (search for similar items in EconPapers)
Date: 2009
References: View complete reference list from CitEc
Citations: View citations in EconPapers (3)
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0378475409003139
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:matcom:v:80:y:2009:i:3:p:598-618
DOI: 10.1016/j.matcom.2009.09.012
Access Statistics for this article
Mathematics and Computers in Simulation (MATCOM) is currently edited by Robert Beauwens
More articles in Mathematics and Computers in Simulation (MATCOM) from Elsevier
Bibliographic data for series maintained by Catherine Liu ().