What do you want to know? Information acquisition and learning in experimental Cournot games
Maria Bigoni
Research in Economics, 2010, vol. 64, issue 1, 1-17
Abstract:
This paper presents an experiment designed to study firms' behavior and market dynamics, when information about the market structure and opponents' actions is difficult to acquire and process. Our experimental software controls the information acquisition process of the subjects. Paying attention not only to what players do, but also to what they know, it is possible to better understand the cognitive processes guiding their choices and, consequently, the impact of the informational structure on their behavior. According to our results, Best-Response Dynamics is the main component of subjects' learning process. We also find that, when subjects look at the strategies individually adopted by their competitors, they tend to imitate the most successful behavior, which drives the market towards a more competitive outcome.
Keywords: Experiments; Learning; Information; Oligopoly; Mouselab (search for similar items in EconPapers)
Date: 2010
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (15)
Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S1090-9443(09)00061-1
Full text for ScienceDirect subscribers only
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:eee:reecon:v:64:y:2010:i:1:p:1-17
Access Statistics for this article
Research in Economics is currently edited by Federico Etro
More articles in Research in Economics from Elsevier
Bibliographic data for series maintained by Catherine Liu ().